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The density of detail grew over the decades, as technology improved, but the early restrictions established the visual vocabulary for a generation of video games: an evocative simplicity. There were fifty-four hues altogether each character was limited to three colors at a time. The visuals of the original Nintendo Entertainment System, from 1985, consisted of a 256-by-240 grid of tiny squares of color. Pixel art is an intentionally rudimentary graphic style based on the capabilities of vintage computing. It’s when I look back and get that fuzzy, nostalgic feeling.” (He first played Pokémon Red at the age of five, choosing Charmander.)
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Viewers of Dewdney’s images often comment, “This is how I saw it in my head as a kid,” he told me. Now the group is working on overhauling the original Pokémon games, Red and Blue.
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This past March, Dewdney and several other artists completed the entire map of Gold and Silver-which can be explored screen by screen on a dedicated Web site. Scant grids of symbolic leaves from the original game became swirls of gnarled trees straight lines meant to suggest cliffs became craggy, precipitous rock faces. He pulled up images from the 2001 games Pokémon Gold and Silver and, using the image editor, copied them in his own style, illuminating the rudimentary, decades-old pixelated landscapes with richer colors and patterns.
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A year ago, Marcus Dewdney, an artist in Toronto, started a project inspired by Pokémon, the beloved series of monster-collecting video games that launched on Game Boy in the United States in 1998.